In the Media
- New York Times interview on illusory faces generated by progressively grown GANs.
- BBC Click on progressively grown GANs.
- MIT Technology Review on progressively grown GANs.
- The Verge on progressively grown GANs.
- NVIDIA Blog on learning to restore corrupted images without ever seeing clean ones.
Suomeksi (in Finnish)
- "Kuvan ihmistä ei ole olemassa", Helsingin Sanomat on progressively grown GANs.
- Me on YLE Aamu-TV talking about progressively grown GANs.
- Suomen Kuvalehti on GANs (paywall).
- Tietoviikko on GANs.
- TEK-verkkolehti on my former student, Dr. Miika Aittala, and our work on capture and reproduction of realistic surface appearance.
I am a tenured associate professor at Aalto University, and a research scientist at NVIDIA Research. Prior to that, I spent a few years as a postdoc with Frédo Durand at MIT. I work on computer graphics and computer vision, in particular realistic image synthesis, appearance acquisition, and procedural animation.
Prior to my research career, I worked for the game developer Remedy Entertainment in 1996-2005 as a graphics programmer, and contributed significantly to the graphics technology behind the worldwide blockbuster hit games Max Payne, Max Payne 2, and Alan Wake.
In my free time, I enjoy rock climbing, photography, cooking, and music (e.g. singing).
Students, collaborators, funding
Collaborators: Timo Aila, Samuli Laine, Tero Karras, Frédo Durand, Tim Weyrich, Jonathan Ragan-Kelley, Ilya Baran, Jiawen Chen, Matthias Zwicker, Marco Manzi, Fabrice Rousselle, Tzu-Mao Li, Luke Anderson.
My research is supported by Academy of Finland (grant# 277833), Helsinki Doctoral Education Network in Information and Communications Technology (HICT), Aalto Media Factory, Aalto University, and NVIDIA Corporation.
I had the honor to be elected Teacher of the Year 2013 in the Computer Science Degree Program at Aalto. Also, both my graphics classes have been chosen by the students to be among the Best Computer Science Classes at Aalto every year I've given them.