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Unity RPG

An RPG-type game made with Unity. Around 500 passion-filled hours were sinked into this project over the course of a year and a few months on top. The project was a collaborative effort with me as the lead coder and the other one of 2 lead developers. On top of that, we had 3 musicians, 2 story writers, and 3 artists. Multiple people worked in multiple roles, as I myself extensively also did so. However, in the end, the entire project taught a lesson about scale: after around 9,000 lines of code we realized that the project was only around 10% done, so we had no other choice than to let the project go. Nonetheless, the project taught me a ton of very important things about coding, game development and design, teamwork and collaboration, software development, persistent data reading and handling, asset development, project organization, storywriting, sound design, music and general project work. Sadly the codebases for this project are private because our chosen version handling system was Unity's Plastic SCM and because of copyright questions regarding collaborative work. Scripting was coded in C# in Unity.
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