PLEX · Playful Experiences Cards

Playfulness can be observed in all areas of human activity. It is an attitude of making activities more enjoyable. Designing for playfulness involves creating objects that elicit a playful approach and provide enjoyable experiences.
These are the 22 PLEX Cards, plus its two related idea generation techniques: PLEX Brainstorming and PLEX Scenario. The cards were created to communicate the 22 categories of the Playful Experiences (PLEX) framework to designers, researchers and other stakeholders who wish to design for playfulness.
PLEX Cards & Scenario Template
- PLEX Cards (pdf)
- PLEX Scenario template (pdf)
PLEX Cards in Other Languages
- New! French (Bernard Perron and Carine Lallemand)
- Spanish (Miguel Sicart)
- German (Christiane Moser)
- Polish (Aga Szóstek)
Publications
-
An Exploration of Designing for Playfulness in a Business Context
Sherif Mekky, Andrés Lucero
CHI EA '16, 3136-3143 -
PLEXQ: Towards a Playful Experiences Questionnaire
Marion Boberg, Evangelos Karapanos, Jussi Holopainen, Andrés Lucero
CHI PLAY '15, 381-391 -
Playful or Gameful?: creating delightful user experiences
Andrés Lucero, Evangelos Karapanos, Juha Arrasvuori, Hannu Korhonen
interactions 21(3), 34-39 -
The playful experiences (PLEX) framework as a guide for expert evaluation
Andrés Lucero, Jussi Holopainen, Elina Ollila, Riku Suomela, Evangelos Karapanos
DPPI '13, 221-230 -
The PLEX Cards and its techniques as sources of inspiration when designing for playfulness
Andrés Lucero, Juha Arrasvuori
IJART 6(1), 22-43 -
PLEX Cards: a source of inspiration when designing for playfulness
Andrés Lucero, Juha Arrasvuori
Fun and Games 2010, 28-37