Initialize engine version: 4.3.0f4 (e01000627d60)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdim32.dll 20.19.15.4454]
    Renderer: Intel(R) HD Graphics 530
    Vendor:   Intel
    VRAM:     2111 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Perttu\Aalto\Animation\demos\SIGGRAPH_stairdismount\PhysicsAnimator_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Perttu\Aalto\Animation\demos\SIGGRAPH_stairdismount\PhysicsAnimator_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Perttu\Aalto\Animation\demos\SIGGRAPH_stairdismount\PhysicsAnimator_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Perttu\Aalto\Animation\demos\SIGGRAPH_stairdismount\PhysicsAnimator_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Perttu\Aalto\Animation\demos\SIGGRAPH_stairdismount\PhysicsAnimator_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Perttu\Aalto\Animation\demos\SIGGRAPH_stairdismount\PhysicsAnimator_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.171 seconds
desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
<RI> Initializing input.

XInput1_3.dll not found.
<RI> Input initialized.

Platform assembly: D:\Perttu\Aalto\Animation\demos\SIGGRAPH_stairdismount\PhysicsAnimator_Data\Managed\System.Core.dll (this message is harmless)
Ground plane: 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

MotionOptimizer: The target character rig type appears to be a Mecanim Biped, building...
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Character forward (0.0, 0.0, 1.0), right (1.0, 0.0, 0.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Hips is of category TORSO
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Hips phys: (-0.7, 0.0, 0.0, 0.7) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spine1 is of category TORSO
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spine1 phys: (0.0, 0.8, 0.6, 0.0) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Connecting bone Spine1 to Hips
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone Spine1: mapped motor axes 0,2 to local axes 2,3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Chest index: 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Neck is of category TORSO
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Neck phys: (-0.6, 0.0, 0.0, 0.8) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Connecting bone Neck to Spine1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone Neck: mapped motor axes 0,2 to local axes 2,3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

LeftUpLeg is of category LEGS
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

LeftUpLeg phys: (0.0, 0.7, -0.7, 0.0) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Connecting bone LeftUpLeg to Hips
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone LeftUpLeg: mapped motor axes 0,2 to local axes 2,0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

LeftLeg is of category LEGS
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

LeftLeg phys: (0.0, 0.7, -0.7, 0.0) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Connecting bone LeftLeg to LeftUpLeg
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone LeftLeg: mapped hinge axis to local axis 0, (1.0, 0.0, 0.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

LeftFoot is of category LEGS
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

LeftFoot phys: (0.0, 0.0, 0.0, 1.0) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Connecting bone LeftFoot to LeftLeg
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone LeftFoot: mapped hinge axis to local axis 0, (1.0, 0.0, 0.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RightUpLeg is of category LEGS
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RightUpLeg phys: (0.0, 0.7, -0.7, 0.0) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Connecting bone RightUpLeg to Hips
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone RightUpLeg: mapped motor axes 0,2 to local axes 2,0
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RightLeg is of category LEGS
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RightLeg phys: (0.0, 0.7, -0.7, 0.0) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Connecting bone RightLeg to RightUpLeg
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone RightLeg: mapped hinge axis to local axis 0, (1.0, 0.0, 0.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RightFoot is of category LEGS
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RightFoot phys: (0.0, 0.0, 0.0, 1.0) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Connecting bone RightFoot to RightLeg
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone RightFoot: mapped hinge axis to local axis 0, (1.0, 0.0, 0.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

LeftArm is of category ARMS
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

LeftArm phys: (0.0, -0.7, 0.0, 0.7) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Connecting bone LeftArm to Spine1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone LeftArm: mapped motor axes 0,2 to local axes 2,4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

LeftForeArm is of category ARMS
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

LeftForeArm phys: (0.0, -0.7, 0.0, 0.7) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Connecting bone LeftForeArm to LeftArm
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone LeftForeArm: mapped hinge axis to local axis 4, (0.0, -1.0, 0.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

LeftHand is of category ARMS
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

LeftHand phys: (0.0, -0.7, 0.0, 0.7) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Connecting bone LeftHand to LeftForeArm
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone LeftHand: mapped motor axes 0,2 to local axes 2,4
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RightArm is of category ARMS
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RightArm phys: (0.0, 0.7, 0.0, 0.7) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Connecting bone RightArm to Spine1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone RightArm: mapped motor axes 0,2 to local axes 2,1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RightForeArm is of category ARMS
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RightForeArm phys: (0.0, 0.7, 0.0, 0.7) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Connecting bone RightForeArm to RightArm
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone RightForeArm: mapped hinge axis to local axis 1, (0.0, 1.0, 0.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RightHand is of category ARMS
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

RightHand phys: (0.0, 0.7, 0.0, 0.7) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Connecting bone RightHand to RightForeArm
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone RightHand: mapped motor axes 0,2 to local axes 2,1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Init boneless
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Category TORSO count: 3
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Category LEGS count: 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Category ARMS count: 6
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone 0: Hips (BodyId = 3)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone 1: Spine1 (BodyId = 5)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone 2: Neck (BodyId = 9)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone 3: LeftUpLeg (BodyId = 13)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone 4: LeftLeg (BodyId = 17)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone 5: LeftFoot (BodyId = 20)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone 6: RightUpLeg (BodyId = 23)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone 7: RightLeg (BodyId = 27)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone 8: RightFoot (BodyId = 30)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone 9: LeftArm (BodyId = 33)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone 10: LeftForeArm (BodyId = 37)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone 11: LeftHand (BodyId = 40)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone 12: RightArm (BodyId = 44)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone 13: RightForeArm (BodyId = 48)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Bone 14: RightHand (BodyId = 51)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Initialized: poseParams: 30 maxfreedom: 42, valuesPerFrame: 34, keyFrames: 4, in: 136, out: 87, dim: 223
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

