Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumd.dll 24.21.13.9901]
    Renderer: NVIDIA GeForce GTX 1060
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Perttu\Aalto\Animation\demos\SIGGRAPH2015\standalone\BalanceDemoS2015.unity_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Perttu\Aalto\Animation\demos\SIGGRAPH2015\standalone\BalanceDemoS2015.unity_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Perttu\Aalto\Animation\demos\SIGGRAPH2015\standalone\BalanceDemoS2015.unity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Perttu\Aalto\Animation\demos\SIGGRAPH2015\standalone\BalanceDemoS2015.unity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Perttu\Aalto\Animation\demos\SIGGRAPH2015\standalone\BalanceDemoS2015.unity_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Perttu\Aalto\Animation\demos\SIGGRAPH2015\standalone\BalanceDemoS2015.unity_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Perttu\Aalto\Animation\demos\SIGGRAPH2015\standalone\BalanceDemoS2015.unity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Perttu\Aalto\Animation\demos\SIGGRAPH2015\standalone\BalanceDemoS2015.unity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Perttu\Aalto\Animation\demos\SIGGRAPH2015\standalone\BalanceDemoS2015.unity_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Perttu\Aalto\Animation\demos\SIGGRAPH2015\standalone\BalanceDemoS2015.unity_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Perttu\Aalto\Animation\demos\SIGGRAPH2015\standalone\BalanceDemoS2015.unity_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Perttu\Aalto\Animation\demos\SIGGRAPH2015\standalone\BalanceDemoS2015.unity_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.376 seconds
desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
<RI> Initializing input.

XInput1_3.dll not found.
<RI> Input initialized.

Platform assembly: D:\Perttu\Aalto\Animation\demos\SIGGRAPH2015\standalone\BalanceDemoS2015.unity_Data\Managed\System.Core.dll (this message is harmless)
Ground plane: 1
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MotionOptimizer: The target character rig type appears to be a Mecanim Biped, building...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Character forward (0.0, 0.0, 1.0), right (1.0, 0.0, 0.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Hips is of category TORSO
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Platform assembly: D:\Perttu\Aalto\Animation\demos\SIGGRAPH2015\standalone\BalanceDemoS2015.unity_Data\Managed\System.dll (this message is harmless)
Hips phys: (-0.7, 0.0, 0.0, 0.7) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Spine1 is of category TORSO
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Spine1 phys: (0.0, 0.8, 0.6, 0.0) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Connecting bone Spine1 to Hips
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone Spine1: mapped motor axes 0,2 to local axes 2,3
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Chest index: 1
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Neck is of category TORSO
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Neck phys: (-0.6, 0.0, 0.0, 0.8) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Connecting bone Neck to Spine1
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone Neck: mapped motor axes 0,2 to local axes 2,3
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

LeftUpLeg is of category LEGS
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

LeftUpLeg phys: (0.0, 0.7, -0.7, 0.0) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Connecting bone LeftUpLeg to Hips
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone LeftUpLeg: mapped motor axes 0,2 to local axes 2,0
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

LeftLeg is of category LEGS
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

LeftLeg phys: (0.0, 0.7, -0.7, 0.0) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Connecting bone LeftLeg to LeftUpLeg
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone LeftLeg: mapped hinge axis to local axis 0, (1.0, 0.0, 0.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

LeftFoot is of category LEGS
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

LeftFoot phys: (0.0, 0.0, 0.0, 1.0) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Connecting bone LeftFoot to LeftLeg
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone LeftFoot: mapped hinge axis to local axis 0, (1.0, 0.0, 0.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RightUpLeg is of category LEGS
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RightUpLeg phys: (0.0, 0.7, -0.7, 0.0) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Connecting bone RightUpLeg to Hips
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone RightUpLeg: mapped motor axes 0,2 to local axes 2,0
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RightLeg is of category LEGS
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RightLeg phys: (0.0, 0.7, -0.7, 0.0) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Connecting bone RightLeg to RightUpLeg
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone RightLeg: mapped hinge axis to local axis 0, (1.0, 0.0, 0.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RightFoot is of category LEGS
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RightFoot phys: (0.0, 0.0, 0.0, 1.0) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Connecting bone RightFoot to RightLeg
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone RightFoot: mapped hinge axis to local axis 0, (1.0, 0.0, 0.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

LeftArm is of category LEFTARM
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

LeftArm phys: (0.0, -0.7, 0.0, 0.7) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Connecting bone LeftArm to Spine1
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone LeftArm: mapped motor axes 0,2 to local axes 2,4
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

LeftForeArm is of category LEFTARM
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

LeftForeArm phys: (0.0, -0.7, 0.0, 0.7) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Connecting bone LeftForeArm to LeftArm
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone LeftForeArm: mapped hinge axis to local axis 4, (0.0, -1.0, 0.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

LeftHand is of category LEFTARM
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

LeftHand phys: (0.0, -0.7, 0.0, 0.7) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Connecting bone LeftHand to LeftForeArm
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone LeftHand: mapped motor axes 0,2 to local axes 2,4
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RightArm is of category RIGHTARM
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RightArm phys: (0.0, 0.7, 0.0, 0.7) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Connecting bone RightArm to Spine1
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone RightArm: mapped motor axes 0,2 to local axes 2,1
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RightForeArm is of category RIGHTARM
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RightForeArm phys: (0.0, 0.7, 0.0, 0.7) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Connecting bone RightForeArm to RightArm
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone RightForeArm: mapped hinge axis to local axis 1, (0.0, 1.0, 0.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RightHand is of category RIGHTARM
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RightHand phys: (0.0, 0.7, 0.0, 0.7) unity: (0.0, 0.0, 0.0, 1.0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Connecting bone RightHand to RightForeArm
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone RightHand: mapped motor axes 0,2 to local axes 2,1
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Rig physics mass 44.92538, scaling mass by 1.558139
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Init boneless
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Category TORSO count: 3
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Category LEGS count: 6
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Category LEFTARM count: 3
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Category RIGHTARM count: 3
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone 0: Hips (BodyId = 3, FirstAngleIdx = 0, numFreedoms = 0)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone 1: Spine1 (BodyId = 5, FirstAngleIdx = 0, numFreedoms = 3)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone 2: Neck (BodyId = 9, FirstAngleIdx = 3, numFreedoms = 3)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone 3: LeftUpLeg (BodyId = 13, FirstAngleIdx = 6, numFreedoms = 3)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone 4: LeftLeg (BodyId = 17, FirstAngleIdx = 9, numFreedoms = 1)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone 5: LeftFoot (BodyId = 20, FirstAngleIdx = 10, numFreedoms = 1)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone 6: RightUpLeg (BodyId = 23, FirstAngleIdx = 11, numFreedoms = 3)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone 7: RightLeg (BodyId = 27, FirstAngleIdx = 14, numFreedoms = 1)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone 8: RightFoot (BodyId = 30, FirstAngleIdx = 15, numFreedoms = 1)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone 9: LeftArm (BodyId = 33, FirstAngleIdx = 16, numFreedoms = 3)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone 10: LeftForeArm (BodyId = 37, FirstAngleIdx = 19, numFreedoms = 1)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone 11: LeftHand (BodyId = 40, FirstAngleIdx = 20, numFreedoms = 3)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone 12: RightArm (BodyId = 44, FirstAngleIdx = 23, numFreedoms = 3)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone 13: RightForeArm (BodyId = 48, FirstAngleIdx = 26, numFreedoms = 1)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Bone 14: RightHand (BodyId = 51, FirstAngleIdx = 27, numFreedoms = 3)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MotionOptimizer3 found 3 enabled goal components
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Took damage, cost = 10680.93, speed = 6.809334
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Took damage, cost = 852.7844, speed = 8.527843
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Took damage, cost = 10194.72, speed = 1.947242
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Took damage, cost = 10098.29, speed = 0.982935
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Took damage, cost = 10169.3, speed = 1.693035
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Took damage, cost = 10238.65, speed = 2.386541
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

